Tale of Trash is a brain-teaser game to get students to think deeply about how to reuse materials in multiple parts of our life. The point of the game is for players to talk about and reimagine how we can reuse trash in our everyday settings, through past and new experiences.
Using Tableau and QGIS, we used data of the school quality, children’s race, and economic need index to plot graphs that visualized the access to education in New York City. We used these to make inferences about the relationship between race and quality education in New York.
In a Data Visualization project, through a comparative analysis of social emotional learning (S.E.L) in US and Indian schools, I explored barriers to S.E.L in Indian schools and I identified intervention points and ideated on prototype solutions.
“Sisters Can” is a curriculum that guides Yemeni immigrant mothers to plan their career paths. It uses the power of inter-community storytelling to inform and inspire. This curriculum was co-created with the Yemeni immigrant community in New York City.
MODA required us to design an experience that inspired visitors to envision a better future and advocate for change-making designs. We designed a fellowship experience to expand MODA’s audience to socially-conscious youth and create a community of advocates.
As an independent project, Elana and I design conversations that give groups the space to reflect on their own actions, and ideate what actionable steps they can to be a catalyst for change in the bigger system.
I wanted to build social emotional wellness for children from marginalized backgrounds in India to empower them to become responsible, confident and compassionate human beings and use AI and technology to reach the masses.