Here is a snapshot of some of the projects I have done that have kept the “human” at the center of the process.
The Tale of Trash
Tale of Trash is a brain-teaser game to get students to think deeply about how to reuse materials in multiple parts of our life. The point of the game is for players to talk about and reimagine how we can reuse trash in our everyday settings, through past and new experiences.
Visualizing Access to Education
Using Tableau and QGIS, we used data of the school quality, children’s race, and economic need index to plot graphs that visualized the access to education in New York City. We used these to make inferences about the relationship between race and quality education in New York.
S.E.L Through Play
In a Data Visualization project, through a comparative analysis of social emotional learning (S.E.L) in US and Indian schools, I explored barriers to S.E.L in Indian schools and I identified intervention points and ideated on prototype solutions.
Designing a Fellowship Experience
MODA required us to design an experience that inspired visitors to envision a better future and advocate for change-making designs. We designed a fellowship experience to expand MODA’s audience to socially-conscious youth and create a community of advocates.